Does simairport save to steam cloud1/30/2024 ![]() This pathfinding system is used in some games that require a lot of traffic like, for example (where I got the idea) Transport Tycoon. Now, a plane is leaving the gate, before the planes leave the gate, it reserve a route to runway, if no route can be found, the plane do not back to taxiway, it only should back if a route can be assigned, or at least, part of it.įor optimization in heavy traffic, the route reserve can be asigned for example from plane position to next corner. Let's think that another plane is landing on another runway, so it reserve another route to the gate. For example:Ī plane is landing, and when it lands, it automatically "reserve" the route to the gate, then it takes the shorter route. Edit II: I already answered your mail but will answer here too: You need to actually connect the terminal and the gates, in your case the terminal ends 1 or 2 cells short and does not connect to the gate. Edit: Just saw you already sent one, well take a look. ![]() Originally posted by lvgamedev:This happened specifically as they were "undocking" from the gate?Ībout the taxiways on the plane etc, maybe you should enhance the pathfinding in the way to predefine destination from gate to runway and viceversa. See this thread for further information on sending saves and/or logs. We're getting there, one case at a time, but it won't be long until these become increasingly rare & are then eliminated entirely. "There are only two hard things in Computer Science: cache invalidation and naming things."įor a game like SimAirport it's basically a huge 'cache invalidation' problem - we've got the vast majority of the cases solved (there are hundreds, if not thousands of cases) - and we're basically coming across the remaining cases that need addressed. There's an old saying in Computer Science: There are a few remaining things that we're coming across where things aren't "invalidation friendly" and this is apparently one of them we'll get it looked at and fixed as soon as possible. The code for undocking probably relies on the adjacent taxiways to not go away, even for a split second (is not 'invalidation friendly', as we call it), which they may do for a split second during 'graph updates' for the road system, in some cases at least. For this game to run with the amount of "normal" frames, you have to have a PC like NASA's.This happened specifically as they were "undocking" from the gate? Why does it collapse? Because the game is not well optimized. Doing so DOES NOT CREATE the necessary passengers and the flight crew. Do you know what I think? That the game collapses. I think, either you assume they have a problem or they solve it, or people's confidence in the game will go to the floor. The airplanes leave with half of their ticket or directly empty. The crew is NOT IN THE AIRPORT and countless users have been telling it. Sir, you do not accept that you have a problem. Choose between official stores and keyshops. ![]() For example, if you want to get SimAirport Steam key and activate it on Steam, pick the shop that has a Steam icon. You will find this information on the game card in the form of a launcher icon. ![]() See this thread for further information on sending saves and/or logs. When checking the offers for SimAirport, make sure that the key is activated through the DRM of your choice. Ultra Realistic Versions Of Airlines, Easy to add mods here as a groups, also due to not been able to Update via in-game workshop it would be easy to just sub to the new updates here and delete old ones About: Airlines in Collect. You can either upload your save to the workshop so the community can have a look at it or optionally send it over via mail and we'll take care of it! SimAirport Airlines (Ultra Realistic) (BAS) HD Collection by PedroZee. There may be several reasons why your Flight Crews may not board, most of these are fixed on edge and boarding works fine there, if you don't like to switch over you can send over your save though. ![]()
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